First Aider

UX Design
Sensational Wave Renders
Client
Google Certificate
Project Type
UX Design
Project Duration
March 2022 - April 2022
My role
UX Researcher and UI/UX Designer.

The Problem

Considering that untrained first responders may do more harm than good to the patients, it is imperative to train users to perform first aid in cases of emergencies.

The Goal

Design a responsive website and app for users to familiarize themselves with first aid techniques and safety tips. Different experiences are provided for different use cases (desktop v.s. mobile).

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Findings/Deliverables:

00. Understanding The User

When conducting foundational research, we found most participants, especially teenagers and young adults, are not thoroughly trained in performing first aid. It could be problematic as the stated user group is approaching the time to live independently. Our secondary research also showed that inexperienced first responders are likely to do more harm than good to the patient. We aim to develop this service to provide tutorials and videos to teach and train users on first aid knowledge. We also incorporated safety sections into the contents to educate the user base further.

Painpoints

Experience

First aid tutorials are often in the format of text guides or video instructions. Both of which have their flaws in terms of user experience. In terms of text guides, it may be difficult for the user to scan through the text with much efficiency. On the other hand, the user may need to pause, rewind, and skip several times for clear instructions.

Interaction

We considered our user's use cases when designing our application. As a result, we feature a flashcard and video format. The video and flashcard contents will be synchronized and users can choose to play it automatically or manually. By pressing next to continue to the next step, the users can have a firm grasp of the steps to perform the first aid.

Navigation

Considering the users of the mobile app would most likely be in an urgent situation, we designed the main menu to comprise big and bold buttons. In this case, the users can easily navigate between the "tutorial" and the "reading" part of the contents.

Persona & Problem Statements

Persona A: Jamie

Persona A: Jamie

Jamie's Problem Statement:

Jamie is a college freshman who needs to learn how to perform first aid in cases of emergencies because he wishes to be helpful to his friends.

Persona B: Jackie

Persona B: Jackie

Jackie's Problem Statement:

Jackie is a stay-at-home mom with 2 kids who needs a streamlined means to check and teach first aid knowledge to her kids because she wishes that her children will be prepared for life

User Journey Maps

Jamie

Jamie’s problem statement and user journey map showed there was a need for an app that let users search and follow through the tutorials to perform first aid.

We design the mobile experience to provide on-the-go first aid teaching tutorials and video guides.

Jackie

Contrary to the previous case, Jackie’s problem statement and user journey map showed there was a need for a more cohesive website experience for desktop users. 

We design the use case for desktop users to focus on the idea of "learning together with family members.”

01. Starting The Design

After finishing the primary research, the persona, and the problem space, we started the design phase. Firstly, we drafted the sitemap for the product. We sketched several paper wireframes and combined them into the first-draft version of the paper wireframes. We then designed the digital wireframes by referring to the paper counterpart. We connected the pages and came up with our first lo-fi prototype.  Finally, we conducted usability studies and recorded our findings.

Planning & Sitemap

For the RWD project for the desktop use cases, we have redesigned the IA to incorporate “shopping cart and management functions” for the “first-aid kit.

The main idea is that users can order supplies while learning from desktops. On the other hand, app users are most likely in cases of emergencies. Therefore, these features are exclusive to desktop users.

Paper Wireframes

Mobile

As the goal is to provide streamlined and quick access to different tips and guides, we ideated and designed the wireframes considering user accessibility.

We used a flashcard-styled design to avoid the screens being cluttered with texts and buttons.

Sketches of various screens of the app.

Desktop

We used the crazy eight method to come up with eight basic layout designs for various pages of the desktop experience. 

In the end, we decided to incorporate the “modular design” to make the experience consistent with that of the mobile counterpart.

Sketches of various screens of the website.

Digital Wireframes

Digital Wireframes - 1st Edition

As the use case for the app version is for emergencies, we focused on accessibility and ease of use. We designed the buttons to be large and easy to press. We also arranged the CTA buttons at the bottom of the screen.

We hope it’s easy to use with one hand.

Overview

Low-fidelity Prototype

The main user flow is to check for text and video tutorials on first-aid procedures.

We paid extra attention to design the layout so that it is operable with only one hand (such as the placement of CTA buttons).

Usability Study

Usability Study: Round 1 and 2

We conducted two rounds of usability study for the app. First round is conducted to test the lo-fi prototype, while the second round is conducted to test the mockups.

Details

Usability Study Round 1: Findings

We identified the following findings in the usability testing for the Lo-fi prototype.

  1. Based on the theme that: some users cannot back out, an insight is: to add a back arrow feature to return to the previous page.
  2. Based on the theme that: 2 of the users are unsure of what equipment is needed prior to starting the operation, an insight is: to add a short list of required materials/equipment at the start of the guide.
  3. Based on the theme that: users like the voice-over function & are worried about the prolonged list of content, an insight is: to incorporate the voice-search function in case of emergency.

Digital wireframes - After Usability Study 1

The goal is to design an interface that is intuitive and quick to use. 

However, after the usability studies, we found there is a need to introduce the users to the procedure. As a result, we added an intro page to each procedure to elaborate on the details.

Usability Study Round 2 : Findings

We identified the following findings in the usability testing for the Mockups.

  1. Based on the theme that: some users found the menu bare bone, an insight is: to incorporate settings and language options into the menu.
  2. Based on the theme that: 4 of the users are unsure if everyone requires guides to the same first aid techniques, an insight is: to add an intro landing sequence to customize the suggested contents of the homepage.

02. Refining & Iterating The Design

Combining our findings, we iterated on our design. You can find the closeups of some mockups screens below. We had also listed some accessibility considerations made during the design process.  Finally, you can find the hi-fi prototype along with some demo screens illustrating the user flow.

Mockups

Menu

We redesigned the menu page to incorporate:

  1. Back arrow;
  2. Language Options; and
  3. Settings.

The main layout remained the same for ease of operation.

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Before Usability Study
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After Usability Study

Intro

Before the usability study for mockups, we designed the landing page to be the menu.

After the study, we designed an intro sequence in which users can customize the contents shown on the homepage.

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Before Usability Study
Demo ImageDemo Gif Animation
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After Usability Study

Homepage

With newly-added intro pages, we can customize the contents shown on the homepage based on each user’s needs. We also added an “edit” button for the users to customize the homepage manually.

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Before Usability Study
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After Usability Study

Main Pages

The Call-To-Action button located at the bottom of the screen enables easy access to the next page. 

We have cleaned up the layouts and incorporated a “voice-over” button (marked w/ red arrow) that reads the text contents.

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Before Usability Study
Demo ImageDemo ImageDemo Image
After Usability Study

App Mockups - Main User Flow

Mockups - Main User Flow

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Accessibility Considerations

  1. We have added the feature to change the language of the application on the menu page.
  2. For ease of access, we have added “voice-search” and “voice-over” buttons to the app.
  3. The color schemes and combinations pass the WCAG 2.1 AA color contrast requirements.

Hi-Fi Prototype

Mobile App

Thanks to the usability study for mockups, we realized there is a need to customize the homepage. As such, we added several intro pages to help the app familiarize itself with the user’s needs.

Figma File

Demo ImageDemo ImageDemo Image
Main User Flow
Demo ImageDemo Gif AnimationDemo Image
Other Features
Safety Tips
Other Features
Demo ImageDemo Gif AnimationDemo Image
Emergency Categories
Mobile Main User Flow
Search

Screen Variance

Mobile - RWD Version

To accommodate for varying real estate of various devices, we redesigned the interfaces for mobile and desktop devices. Specifically, we redesigned the menu and the top navbar. We have also added a footer for a more traditional means of navigation.

Desktop - RWD Version

We focused on the use case of "learning together and detailed explanation" for the desktop experience. We also took advantage of the larger real estate to incorporate a separate tab window for users to manage their first aid kit (my kit). Users can view what they are lacking and make purchases of respective items.

Demo Gif Animation
Main User Flow
Demo Gif Animation
Safety Tips
Demo Gif Animation
Emergency Categories
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Homepage
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Main User Flow
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Shopping Cart

03. Going Forward

You have reached the end of the project. You have followed through with our entire design process. Below you can find the impacts we made and what I learned in this process. We have also listed some steps we could take for future iterations to further evolve our design.

Impact

Our goal is to let people get educated and become comfortable with performing first aid.

We hope that with this app/website, the users can practice various first-aid techniques.

The users can also get an abundance of readings on safety tips.

What I learned

As the use cases for mobile and desktop users are different, they are essentially two individual products. 

It is therefore important to design each experience with the difference in user needs in mind.

Next Steps

  1. Incorporate a full shopping function to restock on first-aid supplies.
  2. Incorporate an achievement status bar to gamify the experience.
  3. Incorporate dark mode for a more diverse user experiences.

Other Projects

Let's Connect

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I look forward to connecting with you, Cheers!

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