Pillendar

Interaction Design
Physical Product and Digital Product to Our Solution to Medical Non-adherence.
Client
Patient Safety Technology Competition, and Pittsburgh Regional Health Initiative
Project Type
Interaction Design
Project Duration
Jan 2024 - May 2024
My role
Project Lead, Interaction Designer, UX Researcher, and Application UI/UX Designer.

The Problem:

About 125,000 people die annually because they took their medications incorrectly, and the problem costs the healthcare system more than $100 billion a year. Further, about 50% of patients do not take their medications as prescribed.

The Goal:

We aimed to design a physical product and an accompanying application that could aid the user in fostering a healthy pill-taking habits while also act as a centralized medication management solution to the user.

Team Composition:

Hugo Li - Team Lead, UX Researcher, UI/UX Designer for the mobile app (light mode, 70%), watch app (100%) and the Digital Prototype.

Jenny Tang - Industrial Designer for the Physical Prototype, Project Manager, and the UI Designer for mobile app (light mode, 20%).

Golnaz Safari - Logo & Visual Designer, and the UI Designer for the dark mode (100%) and the light mode (10%).

Hyperlink button

Findings/Deliverables:

We aim to design a device and accompanying application that aids the users in keeping track of their medication progress. The device has the potential to provide flexibility catering to the user's unique lifestyle. The users will be able to use the application to view, edit, and communicate with their loved ones or professionals regarding their medication status. We hope that our proposed design will provide a holistic solution to tackle the medication non-adherence issue.

Application Introduction Video

Full Product Video

00. Understanding The User

Based on the CDC Journal Publication, we gathered the most common reasons for medication nonadherence as listed below: forgetfulness, being away from home, running out of medicine, side effects, and prescription isn't working.

Painpoints

After delving into secondary research data and primary interview data, we can gather that the pain points for medication non-adherence includes:

1. Inconvenient Pill Management

2. Lack of Timely Reminders

3. Difficulty in Understanding Instructions

4. Limited Support Network

5. Difficulty in Adhering to the Schedule of Busy Lifestyles

6. Risk of Cross Reaction and Medication Errors

7. Communication Barriers ... etc

Persona & Problem Statements

At first, we set the target users in the age group of 10-20 yo young adults and 30-50 yo working adults (shown first image below) as these user groups are well-versed with digital products.

Persona Young Adults and Working Adults

After testing and deliberation, we aim to further push the design to cover the main target user of this product, elderlies (in 70 yo+) who needs simplified instructions to complete the user journeys. As we delve deeper into our design process, you will see how the product evolves to address all their pain points.

Persona Elderlies

User Journey Maps

01. Starting The Design

After finishing the primary research, the persona, and the problem space, we started the design phase. Firstly, we drafted the sitemap for the product. We sketched several paper wireframes and combined them into the first-draft version of the paper wireframes. We then designed the digital wireframes by referring to the paper counterpart. We connected the pages and came up with our first lo-fi prototype.  Finally, we conducted usability studies and recorded our findings.

Planning & Sitemap

As we set the sitemaps and started drafting the screens for the application, we also started ideating and exploring the forms of the physical prototypes. In this stage, nothing was set in stone and we pivoted a lot due to tester feedbacks.

Paper Wireframes

Physical Product

We aimed to use e-ink display to dynamically shift displays based on the time. We also want each day to be reconfigurable, meaning they can be detached from the base and re-attached to each other for the "Portable Mode".

E-ink is especially useful for this feature, as the only time it needs power is the refreshing phase. Thus, we could eliminate the need for individual batteries for each pillbox.

Physical Product Sketches

Digital Wireframes

Digital Product

We mapped all of the features from the site map into our digital wireframes. We spent a lot of time tweaking the user flow so that everything makes sense.

Digital Product

Usability Study

We held numerous testing sessions to perfect the user flow of the application, the color combination choices of the app, and the placements of the UIs. For the physical product, we set the dimensions based on popular products on Amazon and tested with users to see if the sizing of each pillbox makes sense.

02. Refining & Iterating The Design

Combining our findings, we iterated on our design. You can find the closeups of some mockups screens below. We had also listed some accessibility considerations made during the design process.  Finally, you can find the hi-fi prototype along with some demo screens illustrating the user flow.

Mockups

Physical Product

Demo ImageDemo ImageDemo Image
Before Usability Study
Demo ImageDemo ImageDemo Image
After Usability Study

Digital Product

Demo ImageDemo ImageDemo Image
Before Usability Study
Demo ImageDemo Gif Animation
Demo Image
After Usability Study

Physical Product (Further Dev)

As we wishes to push this product to our core target audience, i.e., the elderlies, we delve deeper into their painpoints. For example, elderlies often suffer from Polypharmacy, in which they need to take multiple medication to treat one or more conditions.
By asking the users to take the medication out of the vials, one problem emerges, i.e., what if the pills are identical?

1. Week Mode (E-Ink Solution)

We redesigned the device and application to incorporate a Week Mode. With the magic of e-ink, users can easily change the display to show medication that needs to be taken in the morning and at night.
We hope this will help separate pills that needs to be taken at different times.

2. Week Mode (Stacking Solution)

Considering not all users are tech-savvy by nature, we designed an affordable version with print-outs in lieu of the displays.

While users need to manually rearrange the pillbox, it enables we to stack the pillbox on top of one another to facilitate the week mode, as shown below.

Demo ImageDemo ImageDemo Image
Before Usability Study
Demo ImageDemo ImageDemo Image
After Usability Study

Digital Product (Further Dev)

For the application, we redesigned the homepage and the refilling page for the week mode. Users can toggle between week mode and month mode from the settings.


Appendix:

Some description on the dimension of the physical product and different CMF options.

Demo ImageDemo ImageDemo Image
Before Usability Study
Demo ImageDemo ImageDemo Image
After Usability Study

App Mockups - Main User Flow

Mockups - Main User Flow

No items found.

Accessibility Considerations

Hi-Fi Prototype

Demo ImageDemo ImageDemo Image
Main User Flow
Demo ImageDemo Gif AnimationDemo Image
Other Features
Safety Tips
Other Features
Demo ImageDemo Gif AnimationDemo Image
Emergency Categories
Mobile Main User Flow
Search

Screen Variance

Demo Gif Animation
Main User Flow
Demo Gif Animation
Safety Tips
Demo Gif Animation
Emergency Categories
Demo Gif AnimationDemo Gif Animation
Homepage
Demo Gif AnimationDemo Gif Animation
Main User Flow
Demo Gif AnimationDemo Gif Animation
Shopping Cart

03. Going Forward

You have reached the end of the project. You have followed through with our entire design process. Below you can find the impacts we made and what I learned in this process. We have also listed some steps we could take for future iterations to further evolve our design.
Timeline for our project

In conclusion, this project to combat medication nonadherence proved to be an invaluable learning experience.

By designing a holistic physical and digital product experience, we not only impressed the competition judges with our ingenuity and marketability, but more importantly, we gained a deep understanding of the iterative design philosophy within interaction design.

While there is still much to be accomplished in this topic, this project has equipped us with the knowledge and skills to continue developing solutions that make a real difference.

Team Photo

I am very grateful to my team. Without everyone's hard work, we would never had succeeded. Go Team Pillendar!

Award ceremony - First Place Winner
1st Place Winner
Left to Right:
Hugo, Jenny, and Golnaz

Other Projects

Let's Connect

If you are interested in working with me, please feel free to contact me using the form below!
I look forward to connecting with you, Cheers!

Thank you! Your submission has been received!
Oops! Something went wrong while submitting the form.